Back to Server

Timer

Derived Types: AITimer, AnimalFormTimer, AnimateTimer, AnimTimer, AttackTimer, AttackTimer, AttackTimer, AutokillTimer, AutoManifestTimer, AutoRestart, AutoSave, AvengeTimer, AvengeTimer, BadStartMessage, CallingTimer, CandyCaneTimer, CastTimer, CloseTimer, CloseTimer, CombatTimer, DamageTimer, DecayTimer, DecayTimer, DecayTimer, DeclineTimer, DefenseTimer, DelayCallTimer, DelayStateCallTimer, DelayStateCallTimer<T>, DelayTimer, DelayTimer, DelayTimer, DeleteTimer, DeleteTimer, DeleteTimer, DestructionTimer, DigTimer, DrainTimer, DualWieldTimer, EffectTimer, EmptyTimer, EndActionTimer, ExpireAggressorsTimer, ExpireCombatantTimer, ExpireCriminalTimer, ExpirePolymorphTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, ExpireTimer, FeintTimer, FixColumnTimer, FoodDecayTimer, FreeTimer, FrozenTimer, FurnitureTimer, GoodiesTimer, GoodiesTimer, GreenThornsEffect, GuardTimer, GumpTimer, HarvestSoundTimer, HarvestTimer, HeaveTimer, HitsTimer, IdleTimer, IdleTimer, InternalizeTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, InternalTimer, LampRoomKickTimer, LampRoomTimer, LightCycleTimer, LoginTimer, LogoutTimer, LoyaltyTimer, ManaTimer, MoveDelayTimer, MoveTimer, MRExpireTimer, MyRunUO, NightSightTimer, OfferExpireTimer, OrangePetalsTimer, ParagonStamRegen, ParalyzedTimer, PayTimer, PoisonTimer, RaiseTimer, RegenTimer, RejoinTimer, RentalExpireTimer, ResetEquipTimer, ResetTimer, RestartTimer, RockTimer, SettleTimer, ShowStew, SliceTimer, SoundEffectTimer, SoundTimer, SpawnTimer, SpawnTimer, SpecialMoveTimer, SpellDamageTimer, SpellDamageTimerAOS, SpinTimer, SpinTimer, SpinTimer, SpinTimer, SpiritSpeakTimer, StamTimer, StatusPage, SummonTimer, TeleportTimer, TeleportTimer, TimeoutTimer, TrackTimer, TransformTimer, TransportTimer, TreasureResetTimer, TurnTimer, UnhideTimer, UnsummonTimer, UpdateAllTimer, WarmodeTimer, WarnTimer, WarTimer, WeaponAbilityTimer, WelcomeTimer, YoungTimer

Nested Types: DelayCallTimer, DelayStateCallTimer, DelayStateCallTimer<T>, TimerThread

(static) int BreakCount( get; set; )
(static) TimerPriority ComputePriority( TimeSpan ts )
(static) Timer DelayCall( TimerCallback callback )
(static) Timer DelayCall( TimerStateCallback<T> callback, T state )
(static) Timer DelayCall( TimerStateCallback callback, object state )
(static) Timer DelayCall( TimeSpan delay, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimerStateCallback callback, object state )
(static) Timer DelayCall( TimeSpan delay, TimerStateCallback<T> callback, T state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, int count, TimerCallback callback )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, TimerStateCallback<T> callback, T state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, TimerStateCallback callback, object state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, int count, TimerStateCallback<T> callback, T state )
(static) Timer DelayCall( TimeSpan delay, TimeSpan interval, int count, TimerStateCallback callback, object state )
(static) void DumpInfo( TextWriter tw )
(static) string FormatDelegate( Delegate callback )
(static) void Slice()
(ctor) Timer( TimeSpan delay )
(ctor) Timer( TimeSpan delay, TimeSpan interval )
(ctor) Timer( TimeSpan delay, TimeSpan interval, int count )
bool DefRegCreation( get; )
TimeSpan Delay( get; set; )
TimeSpan Interval( get; set; )
DateTime Next( get; )
TimerPriority Priority( get; set; )
bool Running( get; set; )
TimerProfile GetProfile()
virtual void OnTick()
void RegCreation()
void Start()
void Stop()
virtual string ToString()