Sector
(ctor) Sector( int x, int y, Map owner )
bool Active( get; )
List<NetState> Clients( get; )
List<Item> Items( get; )
List<Mobile> Mobiles( get; )
List<BaseMulti> Multis( get; )
Map Owner( get; )
List<Mobile> Players( get; )
List<RegionRect> RegionRects( get; )
int X( get; )
int Y( get; )
void Activate()
void Add( ref List<T> list, T value )
void Deactivate()
void OnClientChange( NetState oldState, NetState newState )
void OnEnter( Mobile mob )
void OnEnter( Item item )
void OnEnter( Region region, Rectangle3D rect )
void OnLeave( Item item )
void OnLeave( Region region )
void OnLeave( Mobile mob )
void OnMultiEnter( BaseMulti multi )
void OnMultiLeave( BaseMulti multi )
void Remove( ref List<T> list, T value )
void Replace( ref List<T> list, T oldValue, T newValue )
void UpdateMobileRegions()