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SamuraiSpell : Spell, ISpell

Derived Types: Confidence, CounterAttack, Evasion

(static) bool CheckExpansion( Mobile from )
(static) void OnEffectEnd( Mobile caster, Type type )
(ctor) SamuraiSpell( Mobile caster, Item scroll, SpellInfo info )
bool BlocksMovement( get; )
double CastDelayFastScalar( get; )
int CastRecoveryBase( get; )
SkillName CastSkill( get; )
bool ClearHandsOnCast( get; )
SkillName DamageSkill( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
bool ShowHandMovement( get; )
virtual bool CheckCast()
virtual bool CheckFizzle()
virtual void GetCastSkills( out double min, out double max )
virtual int GetMana()
virtual void OnCastSuccessful( Mobile caster )