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RewardCloak : BaseCloak, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IRewardItem

(ctor) RewardCloak()
(ctor) RewardCloak( Serial serial )
(ctor) RewardCloak( int hue )
(ctor) RewardCloak( int hue, int labelNumber )
int BasePhysicalResistance( get; )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
int Number( get; set; )
virtual bool CanEquip( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnAdded( IEntity parent )
virtual void OnRemoved( IEntity parent )
virtual void Serialize( GenericWriter writer )