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RecallRune : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Nested Types: RenamePrompt

(ctor) RecallRune()
(ctor) RecallRune( Serial serial )
string Description( get; set; )
BaseHouse House( get; set; )
bool Marked( get; set; )
Point3D Target( get; set; )
Map TargetMap( get; set; )
void CalculateHue()
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
void Mark( Mobile m )
virtual void OnDoubleClick( Mobile from )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )