QuestObjective
(ctor) QuestObjective()
bool Completed( get; )
int CurProgress( get; set; )
bool HasBeenRead( get; set; )
bool HasCompleted( get; set; )
QuestItemInfo[] Info( get; )
bool IsSingleObjective( get; )
int MaxProgress( get; )
object Message( get; )
QuestSystem System( get; set; )
virtual void BaseDeserialize( GenericReader reader )
virtual void BaseSerialize( GenericWriter writer )
virtual void CheckCompletionStatus()
virtual void CheckProgress()
virtual void ChildDeserialize( GenericReader reader )
virtual void ChildSerialize( GenericWriter writer )
virtual void Complete()
virtual bool GetKillEvent( BaseCreature creature, Container corpse )
virtual bool GetTimerEvent()
virtual bool IgnoreYoungProtection( Mobile from )
virtual void OnComplete()
virtual void OnKill( BaseCreature creature, Container corpse )
virtual void OnRead()
virtual void RenderMessage( BaseQuestGump gump )
virtual void RenderProgress( BaseQuestGump gump )