QuestObjective
      (ctor) QuestObjective()
      bool Completed( get; )
      int CurProgress( get; set; )
      bool HasBeenRead( get; set; )
      bool HasCompleted( get; set; )
      QuestItemInfo[] Info( get; )
      bool IsSingleObjective( get; )
      int MaxProgress( get; )
      object Message( get; )
      QuestSystem System( get; set; )
      virtual void BaseDeserialize( GenericReader reader )
      virtual void BaseSerialize( GenericWriter writer )
      virtual void CheckCompletionStatus()
      virtual void CheckProgress()
      virtual void ChildDeserialize( GenericReader reader )
      virtual void ChildSerialize( GenericWriter writer )
      virtual void Complete()
      virtual bool GetKillEvent( BaseCreature creature, Container corpse )
      virtual bool GetTimerEvent()
      virtual bool IgnoreYoungProtection( Mobile from )
      virtual void OnComplete()
      virtual void OnKill( BaseCreature creature, Container corpse )
      virtual void OnRead()
      virtual void RenderMessage( BaseQuestGump gump )
      virtual void RenderProgress( BaseQuestGump gump )