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Quell :
Bardiche
,
IHued
,
IComparable
<
Item
>,
ISerializable
,
ISpawnable
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IWeapon
,
IFactionItem
,
ICraftable
,
ISlayer
,
IDurability
,
IUsesRemaining
(
ctor
) Quell()
(
ctor
) Quell(
Serial
serial )
bool
CanFortify(
get
; )
int
InitMaxHits(
get
; )
int
InitMinHits(
get
; )
int
LabelNumber(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
void
Serialize(
GenericWriter
writer )