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ProximitySpawner : Spawner, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISpawner

(ctor) ProximitySpawner()
(ctor) ProximitySpawner( Serial serial )
(ctor) ProximitySpawner( string spawnName )
(ctor) ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<String> spawnNames )
(ctor) ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName )
(ctor) ProximitySpawner( int amount, int minDelay, int maxDelay, int team, int homeRange, string spawnName, int triggerRange, string spawnMessage, bool instantFlag )
(ctor) ProximitySpawner( int amount, TimeSpan minDelay, TimeSpan maxDelay, int team, int homeRange, List<String> spawnNames, int triggerRange, TextDefinition spawnMessage, bool instantFlag )
string DefaultName( get; )
bool HandlesOnMovement( get; )
bool InstantFlag( get; set; )
TextDefinition SpawnMessage( get; set; )
int TriggerRange( get; set; )
virtual bool CheckSpawnerFull()
virtual void Deserialize( GenericReader reader )
virtual void DoTimer( TimeSpan delay )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Respawn()
virtual void Serialize( GenericWriter writer )
virtual void Spawn()
virtual bool ValidTrigger( Mobile m )