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Prisoner : BaseEscortable, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Prisoner()
(ctor) Prisoner( Serial serial )
bool CanTeach( get; )
bool ClickTitle( get; )
virtual void Deserialize( GenericReader reader )
virtual void InitOutfit()
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )
virtual void Shout( PlayerMobile pm )