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PhillipsWoodenSteed :
MonsterStatuette
,
IHued
,
IComparable
<
Item
>,
ISerializable
,
ISpawnable
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IRewardItem
(
ctor
) PhillipsWoodenSteed()
(
ctor
) PhillipsWoodenSteed(
Serial
serial )
bool
ForceShowProperties(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
void
Serialize(
GenericWriter
writer )