(static) WaitHandle b__0( Consumer input )
(ctor) ParallelSaveStrategy( int processorCount )
string Name( get; )
void CloseFiles()
bool Commit()
bool Enqueue( ISerializable value )
int GetThreadCount()
void OnSerialized( ConsumableEntry entry )
void OpenFiles()
virtual void ProcessDecay()
void Save( Item item, BinaryMemoryWriter writer )
virtual void Save( SaveMetrics metrics, bool permitBackgroundWrite )
void Save( Mobile mob, BinaryMemoryWriter writer )
void Save( BaseGuild guild, BinaryMemoryWriter writer )
void SaveTypeDatabase( string path, List<Type> types )
void SaveTypeDatabases()
void WriteCount( SequentialFileWriter indexFile, int count )