(static) int ComputePowerValue( Mobile from, int div )
(ctor) PaladinSpell( Mobile caster, Item scroll, SpellInfo info )
int CastRecoveryBase( get; )
SkillName CastSkill( get; )
bool ClearHandsOnCast( get; )
SkillName DamageSkill( get; )
int MantraNumber( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
int RequiredTithing( get; )
virtual bool CheckCast()
virtual bool CheckFizzle()
int ComputePowerValue( int div )
virtual void DoFizzle()
virtual void DoHurtFizzle()
virtual void GetCastSkills( out double min, out double max )
virtual int GetMana()
virtual void OnBeginCast()
virtual void OnDisturb( DisturbType type, bool message )
virtual void SayMantra()
virtual void SendCastEffect()