Back to Server.Items

OrcishKinMask : BaseHat, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IShipwreckedItem

(ctor) OrcishKinMask()
(ctor) OrcishKinMask( int hue )
(ctor) OrcishKinMask( Serial serial )
int BaseColdResistance( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
string DefaultName( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
virtual bool CanEquip( Mobile m )
virtual void Deserialize( GenericReader reader )
virtual bool Dye( Mobile from, DyeTub sender )
virtual void OnAdded( IEntity parent )
virtual void Serialize( GenericWriter writer )