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MagicWizardsHat : BaseHat, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IShipwreckedItem

(ctor) MagicWizardsHat()
(ctor) MagicWizardsHat( Serial serial )
(ctor) MagicWizardsHat( int hue )
int BaseColdResistance( get; )
int BaseDexBonus( get; )
int BaseEnergyResistance( get; )
int BaseFireResistance( get; )
int BaseIntBonus( get; )
int BasePhysicalResistance( get; )
int BasePoisonResistance( get; )
int BaseStrBonus( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )