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LootPackItem
(
static
)
Item
RandomScroll(
int
index,
int
minCircle,
int
maxCircle )
(
ctor
) LootPackItem( Type type,
int
chance )
int
Chance(
get
;
set
; )
Type Type(
get
;
set
; )
Item
Construct(
bool
inTokuno,
bool
isMondain )