LootPack
      (static) LootPack Average( get; )
      (static) LootPack FilthyRich( get; )
      (static) LootPack Meager( get; )
      (static) LootPack Poor( get; )
      (static) LootPack Rich( get; )
      (static) LootPack SuperBoss( get; )
      (static) LootPack UltraRich( get; )
      (static) bool CheckLuck( int chance )
      (static) int GetLuckChance( Mobile killer, Mobile victim )
      (static) int GetLuckChanceForKiller( Mobile dead )
      (ctor) LootPack( LootPackEntry[] entries )
      void Generate( Mobile from, Container cont, bool spawning, int luckChance )