(static) BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
(ctor) LargeBOD()
(ctor) LargeBOD( Serial serial )
(ctor) LargeBOD( int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries )
int AmountMax( get; set; )
bool Complete( get; )
LargeBulkEntry[] Entries( get; set; )
int LabelNumber( get; )
BulkMaterialType Material( get; set; )
bool RequireExceptional( get; set; )
void BeginCombine( Mobile from )
virtual int ComputeFame()
virtual int ComputeGold()
virtual List<Item> ComputeRewards( bool full )
virtual void Deserialize( GenericReader reader )
void EndCombine( Mobile from, object o )
virtual void GetProperties( ObjectPropertyList list )
virtual void GetRewards( out Item reward, out int gold, out int fame )
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickNotAccessible( Mobile from )
virtual void OnDoubleClickSecureTrade( Mobile from )
virtual void Serialize( GenericWriter writer )