Back to Server.Multis

Keep : BaseHouse, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) Keep( Serial serial )
(ctor) Keep( Mobile owner )
Rectangle2D[] Area( get; )
Point3D BaseBanLocation( get; )
int DefaultPrice( get; )
virtual void Deserialize( GenericReader reader )
virtual HouseDeed GetDeed()
virtual void Serialize( GenericWriter writer )