JusticeVirtue
      (static) void CheckAtrophy( Mobile from )
      (static) bool CheckMapRegion( Mobile first, Mobile second )
      (static) int GetMapRegion( Map map, Point3D loc )
      (static) void Initialize()
      (static) void OnVirtueAccepted( PlayerMobile protector, PlayerMobile protectee )
      (static) void OnVirtueRejected( PlayerMobile protector, PlayerMobile protectee )
      (static) void OnVirtueTargeted( Mobile from, object obj )
      (static) void OnVirtueUsed( Mobile from )
      (static) void RejectDelay_Callback( object state )
      (ctor) JusticeVirtue()