(static) void DoEffect( BaseWeapon weapon, Mobile target )
(static) void FinishEffect( DelayedEffectEntry effect )
(static) int GetImmolatingDamage( BaseWeapon weapon )
(static) bool IsImmolating( BaseWeapon weapon )
(static) void StopImmolating( BaseWeapon weapon )
(ctor) ImmolatingWeaponSpell( Mobile caster, Item scroll )
TimeSpan CastDelayBase( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
virtual bool CheckCast()
virtual void OnCast()