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IDWand :
BaseWand
,
IHued
,
IComparable
<
Item
>,
ISerializable
,
ISpawnable
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IWeapon
,
IFactionItem
,
ICraftable
,
ISlayer
,
IDurability
,
ITokunoDyable
(
ctor
) IDWand()
(
ctor
) IDWand(
Serial
serial )
TimeSpan GetUseDelay(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
bool
OnWandTarget(
Mobile
from,
object
o )
virtual
void
Serialize(
GenericWriter
writer )