Back to Server.Items

HousePlacementEntry

(static) HousePlacementEntry[] ClassicHouses( get; )
(static) HousePlacementEntry[] ThreeStoryFoundations( get; )
(static) HousePlacementEntry[] TwoStoryFoundations( get; )
(static) void FillTable( HousePlacementEntry[] entries )
(static) HousePlacementEntry Find( BaseHouse house )
(ctor) HousePlacementEntry( Type type, int description, int storage, int lockdowns, int newStorage, int newLockdowns, int vendors, int cost, int xOffset, int yOffset, int zOffset, int multiID )
int Cost( get; )
int Description( get; )
int Lockdowns( get; )
int MultiID( get; )
Point3D Offset( get; )
int Storage( get; )
Type Type( get; )
int Vendors( get; )
BaseHouse ConstructHouse( Mobile from )
bool OnPlacement( Mobile from, Point3D p )
void PlacementWarning_Callback( Mobile from, bool okay, object state )