Back to Server.Items

HonorableSwords : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) HonorableSwords()
(ctor) HonorableSwords( Serial serial )
(ctor) HonorableSwords( string swordsName )
int LabelNumber( get; )
string SwordsName( get; set; )
virtual void AddNameProperty( ObjectPropertyList list )
virtual void Deserialize( GenericReader reader )
virtual void OnSingleClick( Mobile from )
virtual void Serialize( GenericWriter writer )