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HangingSkeleton : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IAddon, IRewardItem

(ctor) HangingSkeleton()
(ctor) HangingSkeleton( int itemID )
(ctor) HangingSkeleton( Serial serial )
Item Deed( get; )
bool FacingSouth( get; )
bool ForceShowProperties( get; )
bool IsRewardItem( get; set; )
virtual bool CouldFit( IPoint3D p, Map map )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )