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Guile : Changeling, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Guile()
(ctor) Guile( Serial serial )
int DefaultHue( get; )
string DefaultName( get; )
bool GivesMLMinorArtifact( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual void OnGaveMeleeAttack( Mobile defender )
virtual void Serialize( GenericWriter writer )