Back to Server.Items

FurnitureDyeTub : DyeTub, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ISecurable, IRewardItem

(ctor) FurnitureDyeTub()
(ctor) FurnitureDyeTub( Serial serial )
bool AllowDyables( get; )
bool AllowFurniture( get; )
int FailMessage( get; )
bool IsRewardItem( get; set; )
int LabelNumber( get; )
int TargetMessage( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetProperties( ObjectPropertyList list )
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )