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FactionExplosionTrap : BaseFactionTrap, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) FactionExplosionTrap()
(ctor) FactionExplosionTrap( Serial serial )
(ctor) FactionExplosionTrap( Faction f )
(ctor) FactionExplosionTrap( Faction f, Mobile m )
AllowedPlacing AllowedPlacing( get; )
int AttackMessage( get; )
int DisarmMessage( get; )
int EffectSound( get; )
int LabelNumber( get; )
int MessageHue( get; )
virtual void Deserialize( GenericReader reader )
virtual void DoAttackEffect( Mobile m )
virtual void DoVisibleEffect()
virtual void Serialize( GenericWriter writer )