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Drums : BaseInstrument, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, ICraftable, ISlayer

(ctor) Drums()
(ctor) Drums( Serial serial )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )