(ctor) DoneQuestCollector()
(ctor) DoneQuestCollector( Serial serial )
TextDefinition[] Complete( get; )
TextDefinition[] Incomplete( get; )
bool IsInvulnerable( get; )
Type[] Needed( get; )
TextDefinition[] Offer( get; )
virtual bool CanTalkTo( Mobile from )
virtual bool CheckComplete( PlayerMobile pm )
int CompletedCount( PlayerMobile pm )
virtual void ConsumeNeeded( PlayerMobile pm )
virtual void DenyTalk( Mobile from )
virtual void Deserialize( GenericReader reader )
virtual void OnCancel( PlayerMobile pm )
virtual void OnComplete( PlayerMobile pm )
virtual void OnDoubleClick( Mobile from )
virtual void OnDoubleClickDead( Mobile from )
virtual void OnMovement( Mobile m, Point3D oldLocation )
virtual void Serialize( GenericWriter writer )
void TalkTo( PlayerMobile pm )
void TryTalkTo( Mobile from, bool fromClick )