(static) void Initialize()
(static) DesignInsertResult ProcessInsert( Item item, bool staticsOnly, out HouseFoundation house )
(static) bool TryInsertIntoState( DesignState state, int itemID, int x, int y, int z )
(ctor) DesignInsertCommand()
virtual void Execute( CommandEventArgs e, object obj )
virtual void ExecuteList( CommandEventArgs e, ArrayList list )
void OnConfirmCallback( Mobile from, bool okay, object state )