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ControlPanel : AddonComponent, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IChopable

Nested Types: DamageTimer, GameGump, Node, PathDirection

(ctor) ControlPanel( int sideLength )
(ctor) ControlPanel( Serial serial )
string DefaultName( get; )
Node[] Path( get; )
int SideLength( get; set; )
virtual void Deserialize( GenericReader reader )
void DoDamage( Mobile to )
void InitPath()
virtual void OnDoubleClick( Mobile from )
virtual void Serialize( GenericWriter writer )
void Solve( Mobile from )