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ConditionTeleporter : Teleporter, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

Nested Types: ConditionFlag

(ctor) ConditionTeleporter()
(ctor) ConditionTeleporter( Serial serial )
bool DeadOnly( get; set; )
bool DenyEquipment( get; set; )
bool DenyFollowers( get; set; )
bool DenyHolding( get; set; )
bool DenyMounted( get; set; )
bool DenyPackContents( get; set; )
bool DenyPackEthereals( get; set; )
bool DenyTransformed( get; set; )
bool StaffOnly( get; set; )
virtual bool CanTeleport( Mobile m )
virtual void Deserialize( GenericReader reader )
bool GetFlag( ConditionFlag flag )
virtual void GetProperties( ObjectPropertyList list )
virtual void Serialize( GenericWriter writer )
void SetFlag( ConditionFlag flag, bool value )