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Clone : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) Clone( Serial serial )
(ctor) Clone( Mobile caster )
bool Commandable( get; )
bool DeleteCorpseOnDeath( get; )
BaseAI ForcedAI( get; )
bool IsDispellable( get; )
Item CloneItem( Item item )
virtual void Deserialize( GenericReader reader )
virtual bool IsHumanInTown()
virtual void OnAfterDelete()
virtual void OnDamage( int amount, Mobile from, bool willKill )
virtual void OnDelete()
virtual void Serialize( GenericWriter writer )