CharacterCreation
(static) void AddBackpack( Mobile m )
(static) void AddPants( Mobile m, int pantsHue )
(static) void AddPowerScrolls( BankBox bank )
(static) void AddShirt( Mobile m, int shirtHue )
(static) void AddShoes( Mobile m )
(static) void AddSkillItems( SkillName skill, Mobile m )
(static) Mobile CreateMobile( Account a )
(static) void EquipItem( Item item )
(static) void EquipItem( Item item, bool mustEquip )
(static) void EventSink_CharacterCreated( CharacterCreatedEventArgs args )
(static) void FillBankAOS( Mobile m )
(static) void FillBankbox( Mobile m )
(static) void FixStat( ref int stat, int diff, int max )
(static) void FixStats( ref int str, ref int dex, ref int intel, int max )
(static) CityInfo GetStartLocation( CharacterCreatedEventArgs args, bool isYoung )
(static) void Initialize()
(static) Item MakeNewbie( Item item )
(static) Item MakePotionKeg( PotionEffect type, int hue )
(static) Item NecroHue( Item item )
(static) void PackInstrument()
(static) void PackItem( Item item )
(static) void PackScroll( int circle )
(static) void PlaceItemIn( Container parent, int x, int y, Item item )
(static) void SetName( Mobile m, string name )
(static) void SetSkills( Mobile m, SkillNameValue[] skills, int prof )
(static) void SetStats( Mobile m, NetState state, int str, int dex, int intel )
(static) bool ValidSkills( SkillNameValue[] skills )
(static) bool VerifyProfession( int profession )
(ctor) CharacterCreation()