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Campfire : Item, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(static) CampfireEntry GetEntry( Mobile player )
(static) void RemoveEntry( CampfireEntry entry )
(ctor) Campfire()
(ctor) Campfire( Serial serial )
DateTime Created( get; )
CampfireStatus Status( get; set; )
void ClearEntries()
virtual void Deserialize( GenericReader reader )
virtual void OnAfterDelete()
void OnTick()
virtual void Serialize( GenericWriter writer )