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BrigandCamp : BaseCamp, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>

(ctor) BrigandCamp()
(ctor) BrigandCamp( Serial serial )
Mobile Brigands( get; )
Mobile Executioners( get; )
void AddCampChests()
virtual void AddComponents()
virtual void AddItem( Item item, int xOffset, int yOffset, int zOffset )
virtual void Deserialize( GenericReader reader )
virtual void OnEnter( Mobile m )
virtual void OnExit( Mobile m )
virtual void Serialize( GenericWriter writer )