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Boomstick : WildStaff, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability

(ctor) Boomstick()
(ctor) Boomstick( Serial serial )
int InitMaxHits( get; )
int InitMinHits( get; )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
virtual void Serialize( GenericWriter writer )