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BoneMachete : ElvenMachete, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IWeapon, IFactionItem, ICraftable, ISlayer, IDurability, ITicket

(ctor) BoneMachete()
(ctor) BoneMachete( Serial serial )
int ColdResistance( get; )
int EnergyResistance( get; )
int FireResistance( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int PhysicalResistance( get; )
int PoisonResistance( get; )
WeaponAbility PrimaryAbility( get; )
WeaponAbility SecondaryAbility( get; )
virtual void Deserialize( GenericReader reader )
virtual void OnTicketUsed( Mobile from )
virtual void Serialize( GenericWriter writer )