(ctor) BaseExplosionPotion( Serial serial )
      (ctor) BaseExplosionPotion( PotionEffect effect )
      int MaxDamage( get; )
      int MinDamage( get; )
      bool RequireFreeHand( get; )
      List<Mobile> Users( get; )
      virtual void Deserialize( GenericReader reader )
      void Detonate_OnTick( object state )
      virtual void Drink( Mobile from )
      void Explode( Mobile from, bool direct, Point3D loc, Map map )
      virtual object FindParent( Mobile from )
      void Reposition_OnTick( object state )
      virtual void Serialize( GenericWriter writer )