(static) void AddDelay( Mobile m )
      (static) void EndDelay( Mobile m )
      (static) void EndDelay_Callback( object obj )
      (static) int GetDelay( Mobile m )
      (ctor) BaseConflagrationPotion( Serial serial )
      (ctor) BaseConflagrationPotion( PotionEffect effect )
      int MaxDamage( get; )
      int MinDamage( get; )
      bool RequireFreeHand( get; )
      virtual void Deserialize( GenericReader reader )
      virtual void Drink( Mobile from )
      virtual void Explode( Mobile from, Point3D loc, Map map )
      void Explode_Callback( object state )
      virtual void Serialize( GenericWriter writer )