(static) void GivePowerScrollTo( Mobile m, PowerScroll ps )
      (ctor) BaseChampion( Serial serial )
      (ctor) BaseChampion( AIType aiType )
      (ctor) BaseChampion( AIType aiType, FightMode mode )
      bool CanDestroyObstacles( get; )
      bool CanMoveOverObstacles( get; )
      Type[] DecorativeList( get; )
      bool NoGoodies( get; )
      Type[] SharedList( get; )
      ChampionSkullType SkullType( get; )
      MonsterStatuetteType[] StatueTypes( get; )
      Type[] UniqueList( get; )
      Item CreateArtifact( Type[] list )
      PowerScroll CreateRandomPowerScroll()
      virtual void Deserialize( GenericReader reader )
      Item GetArtifact()
      void GivePowerScrolls()
      virtual bool OnBeforeDeath()
      virtual void OnDeath( Container c )
      virtual void Serialize( GenericWriter writer )