(static) bool IsAbsorbing( Mobile m )
(static) void StopAbsorbing( Mobile m, bool message )
(static) void TryAbsorb( Mobile defender, ref int damage )
(ctor) AttuneWeaponSpell( Mobile caster, Item scroll )
TimeSpan CastDelayBase( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
virtual bool CheckCast()
virtual void OnCast()