(static) bool IsAbsorbing( Mobile m )
      (static) void StopAbsorbing( Mobile m, bool message )
      (static) void TryAbsorb( Mobile defender, ref int damage )
      (ctor) AttuneWeaponSpell( Mobile caster, Item scroll )
      TimeSpan CastDelayBase( get; )
      int RequiredMana( get; )
      double RequiredSkill( get; )
      virtual bool CheckCast()
      virtual void OnCast()