(static) bool IsSanctuary( Point3D p, Map m )
(static) bool IsValidLocation( Point3D location, Map map )
(static) bool IsValidTile( int itemID )
(ctor) ArcaneCircleSpell( Mobile caster, Item scroll )
TimeSpan CastDelayBase( get; )
int RequiredMana( get; )
double RequiredSkill( get; )
virtual bool CheckCast()
List<Mobile> GetArcanists()
void GiveArcaneFocus( Mobile to, TimeSpan duration, int strengthBonus )
virtual void OnCast()