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ANecromancerShroud : Robe, IHued, IComparable<Item>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability, IDurability, IArcaneEquip

(ctor) ANecromancerShroud()
(ctor) ANecromancerShroud( Serial serial )
int BaseColdResistance( get; )
bool CanFortify( get; )
int InitMaxHits( get; )
int InitMinHits( get; )
int LabelNumber( get; )
virtual void Deserialize( GenericReader reader )
virtual void Serialize( GenericWriter writer )