TrackWhoGump : Gump
(static) bool CheckDifficulty( Mobile from, Mobile m )
(static) void DisplayTo( bool success, Mobile from, int type )
(static) bool IsAnimal( Mobile m )
(static) bool IsHumanNPC( Mobile m )
(static) bool IsMonster( Mobile m )
(static) bool IsPlayer( Mobile m )
(ctor) TrackWhoGump( Mobile from, List<Mobile> list, int range )
virtual void OnResponse( NetState state, RelayInfo info )