Back to Server.Mobiles
SummonedFireElemental :
BaseCreature
,
IHued
,
IComparable
<
Mobile
>,
ISerializable
,
ISpawnable
,
IEntity
,
IPoint3D
,
IPoint2D
,
IComparable
,
IComparable
<
IEntity
>,
IHonorTarget
,
IQuestGiver
(
ctor
) SummonedFireElemental()
(
ctor
) SummonedFireElemental(
Serial
serial )
double
DispelDifficulty(
get
; )
double
DispelFocus(
get
; )
virtual
void
Deserialize(
GenericReader
reader )
virtual
void
Serialize(
GenericWriter
writer )