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StrongholdDefinition
(
ctor
) StrongholdDefinition(
Rectangle2D
[] area,
Point3D
joinStone,
Point3D
factionStone,
Point3D
[] monoliths )
Rectangle2D
[] Area(
get
; )
Point3D
FactionStone(
get
; )
Point3D
JoinStone(
get
; )
Point3D
[] Monoliths(
get
; )