SkillMod
      (ctor) SkillMod( SkillName skill, bool relative, double value )
      bool Absolute( get; set; )
      bool ObeyCap( get; set; )
      Mobile Owner( get; set; )
      bool Relative( get; set; )
      SkillName Skill( get; set; )
      double Value( get; set; )
      virtual bool CheckCondition()
      void Remove()