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ShadowStrike :
WeaponAbility
(
ctor
) ShadowStrike()
int
BaseMana(
get
; )
double
DamageScalar(
get
; )
virtual
bool
CheckSkills(
Mobile
from )
virtual
void
OnHit(
Mobile
attacker,
Mobile
defender,
int
damage )
virtual
bool
RequiresTactics(
Mobile
from )