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SerpentineDragon : BaseCreature, IHued, IComparable<Mobile>, ISerializable, ISpawnable, IEntity, IPoint3D, IPoint2D, IComparable, IComparable<IEntity>, IHonorTarget, IQuestGiver

(ctor) SerpentineDragon()
(ctor) SerpentineDragon( Serial serial )
bool AutoDispel( get; )
double BonusPetDamageScalar( get; )
bool HasBreath( get; )
int Hides( get; )
HideType HideType( get; )
int Meat( get; )
bool ReacquireOnMovement( get; )
int Scales( get; )
ScaleType ScaleType( get; )
int TreasureMapLevel( get; )
virtual void Deserialize( GenericReader reader )
virtual void GenerateLoot()
virtual int GetAngerSound()
virtual int GetAttackSound()
virtual int GetDeathSound()
virtual int GetHurtSound()
virtual int GetIdleSound()
virtual void OnGotMeleeAttack( Mobile attacker )
virtual void Serialize( GenericWriter writer )